Mega Twins

Mega Twins

Japanese arcade flyer of Chiki Chiki Boys.
Developer(s) Capcom (arcade)
Visco (Genesis/Mega Drive)
NEC Avenue (PC Engine CD-ROM)
Publisher(s) Capcom (arcade)
Sega (Genesis/Mega Drive)
NEC Avenue (PC Engine CD-ROM)
Platform(s) Arcade, Amiga, Atari ST, Genesis, PC Engine CD-ROM
Release date(s)
Genre(s) Platform game
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Display Raster, standard resolution 384×224 (horizontal), 4096 colors

Mega Twins, known in Japan and Europe as Chiki Chiki Boys (チキチキボーイズ Chiki Chiki Bōizu?), is a 1990 arcade game developed and published by Capcom.

Contents

Plot

The game features two twins who are attempting to re-take control of their land, Alurea, after a monster unexpectedly attacks, destroying everything in its path. The people of Alurea have lived in peace for a thousand years and have forgotten how to fight, yet the land's only survivors, the twin sons of the king, must take up the challenge and return their kingdom to its former glory. The two twins, aged around 15 at the time the game takes place, venture forth in search of a legendary stone known as "Dragon Blue Eyes," which is rumoured to be able to put everything back to rights.

Game mechanics

The game takes the form of a scrolling platform/beat 'em up game, with the players controlling the characters of the twins. The game can be played alone (in which case only one of the twins is present), or with two players together controlling one twin each.

In addition to moving around, the players can jump and also cling on to vertical walls, allowing them to climb to areas that would otherwise be out of reach. Each player is armed with a magic sword, which is the main weapon used against the enemies in the game. Magic bombs can also be collected as the game progresses, each of which will cause damage to all enemies on the screen when fired. Only a limited number of these bombs can be carried by the players at a time.

Each player has an energy bar which is depleted each time contact is made with an enemy or projectile. When the energy reaches zero, the player loses a life.

Chests are scattered throughout the game (some of which are hidden and must be discovered), the majority of which contain coins that add point to the players' scores, but some of them contain power ups and bonuses such as a pill that replenishes the players' energy bars and an enhanced magic sword.

Levels

The game is made up from nine levels, which are as follows:

The player is able to select to start on any of the first three levels, but the remaining levels can only be accessed sequentially.

Ports and related releases

References

  1. ^ A message from the 8-bit Mega Twins programmer, Wayne Billingham, to Games That Weren't

External links